{"product_id":"2940045053365","title":"Chapter 12 - Rigging (3ds Max 2010 Architectural Visualization)","description":"\u003cp\u003eThe two types of rigging—mechanical and character rigging—use different approaches. Mechanical rigging is appropriate for machinery with multiple rigid parts linked together. It uses bones, IK chains and control objects. Character rigging, for animating a flexible skin, uses the Biped tool and the Skin modifier.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"CGschool (Formerly 3DATS)","offers":[{"title":"Default Title","offer_id":47110015549680,"sku":"2940045053365","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/2940045053365_p0.jpg?v=1763673679","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/2940045053365","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}