{"product_id":"2940157315511","title":"GameMaker Books 5 - Intermediate Guide","description":"A step-by-step guide to making a platform game in GameMaker: Studio\u003cbr\u003eContents Summary:\u003cbr\u003eChapter 1 Design \u003cbr\u003eIntroduction \u003cbr\u003eBrief \u003cbr\u003eDesign \u003cbr\u003eLevel Select Sprites \u003cbr\u003eShop Sprites \u003cbr\u003ePlayer Sprites\u003cbr\u003ePlayer Weapon Sprites\u003cbr\u003eEnemy Sprites \u003cbr\u003eEnemy Weapons \u003cbr\u003eGame Object Sprites \u003cbr\u003eHUD Sprites \u003cbr\u003eExplosions and Effects \u003cbr\u003eParallax Backgrounds \u003cbr\u003eChapter 2 Game Objects \u003cbr\u003eFonts\u003cbr\u003eroom_splash_loading \u003cbr\u003eroom_how_to_play \u003cbr\u003eroom_level_select \u003cbr\u003eroom_shop \u003cbr\u003eroom_level_1 \u0026amp; room_level_2 \u003cbr\u003eroom_boss_level \u003cbr\u003eroom_level_complete \u003cbr\u003eroom_level_fail  \u003cbr\u003eroom_exit \u003cbr\u003eroom_credits \u003cbr\u003eroom_purchase \u003cbr\u003eroom_game_complete \u003cbr\u003eChapter 3 Scripts \u003cbr\u003eFirst Script \u003cbr\u003eChapter 4 Setting Up Rooms \u003cbr\u003eSetting Up \u003cbr\u003eCreating Rooms \u003cbr\u003eAdding code to the rooms \u003cbr\u003eroom_splash_loading \u003cbr\u003eroom_how_to_play \u003cbr\u003eroom_credits \u003cbr\u003eroom_level_complete \u003cbr\u003eroom_level_fail \u003cbr\u003eroom_exit \u003cbr\u003eroom_game_complete \u003cbr\u003eroom_level_select \u003cbr\u003eroom_shop \u003cbr\u003eroom_level_1 \u0026amp; room_level_2 \u0026amp; room_level_boss \u003cbr\u003eChapter 5 Loading Sprites And Adding To Objects \u003cbr\u003eIntro \u003cbr\u003eSounds  \u003cbr\u003eSprites \u003cbr\u003eNotes On Objects: \u003cbr\u003eSetting Sprites and Objects \u003cbr\u003eChapter 6 Designing First Level \u003cbr\u003eTemp Set Up For Testing\u003cbr\u003eDesigning Level\u003cbr\u003eChapter 7 Enemies  \u003cbr\u003eSetting Up \u003cbr\u003eEnemy 1 Blob \u003cbr\u003eEnemy 2 Bomb Dropping Bat\u003cbr\u003eChapter 8 HUD \u003cbr\u003eHUD Design \u003cbr\u003eChapter 9 Player Object \u003cbr\u003eSetting Up \u003cbr\u003ePlayer Bombs \u003cbr\u003ePlayer Bomb Explosions \u003cbr\u003ePlayer Set Up \u003cbr\u003eChapter 10 Boss Level \u003cbr\u003eTesting \u003cbr\u003eZooming Script\u003cbr\u003eMotion Script\u003cbr\u003eSprites and objects \u003cbr\u003ePlayer object \u003cbr\u003eBoss Object \u003cbr\u003eBonus Object Spawning\u003cbr\u003eLevel Design \u003cbr\u003eTesting \u003cbr\u003eChapter 11 Audio\u003cbr\u003eMusic \u003cbr\u003eSounds \u003cbr\u003eChapter 12 Effects\u003cbr\u003eBlood \u003cbr\u003eParallax Scrolling\u003cbr\u003eChapter 13 Extra Things To Try \u003cbr\u003eTry And Do The Following, You Should Now Have The Required Skills\u003cbr\u003eAppendix A – Level 1 Design 95\u003cbr\u003eAppendix B – Boss Level Design\u003cbr\u003eAppendix C – All Sprites Used In The Game Reference \u003cbr\u003eAppendix D – Some Initial Sketches \u003cbr\u003e\u003cbr\u003eIncludes resources \u0026amp; project files.","brand":"Ben Tyers","offers":[{"title":"Default Title","offer_id":47103888228592,"sku":"2940157315511","price":4.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/2940157315511_p0.jpg?v=1764099138","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/2940157315511","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}