{"product_id":"9780080515908","title":"Real-Time Shader Programming","description":"\u003cp\u003eNow that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.  Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.  A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial\/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.\u003c\/p\u003e\u003cp\u003e* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics\u003c\/p\u003e","brand":"Elsevier Science","offers":[{"title":"Default Title","offer_id":47077288804592,"sku":"9780080515908","price":85.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780080515908_p0.jpg?v=1763637554","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780080515908","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}