{"product_id":"9780133365085","title":"OpenGL SuperBible: Comprehensive Tutorial and Reference","description":"\u003cp\u003e \u003cb\u003e \u003ci\u003e \u003cb\u003eOpenGL® SuperBible, Sixth Edition,\u003c\/b\u003e \u003c\/i\u003e \u003c\/b\u003e is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eExtensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eCoverage includes\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e  A practical introduction to the essentials of realtime 3D graphics  \u003c\/li\u003e\n\u003cli\u003e  Core OpenGL 4.3 techniques for rendering, transformations, and texturing  \u003c\/li\u003e\n\u003cli\u003e  Foundational math for creating interesting 3D graphics with OpenGL  \u003c\/li\u003e\n\u003cli\u003e  Writing your own shaders, with examples to get you started  \u003c\/li\u003e\n\u003cli\u003e  Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows  \u003c\/li\u003e\n\u003cli\u003e  Vertex processing, drawing commands, primitive processing, fragments, and framebuffers  \u003c\/li\u003e\n\u003cli\u003e  Using compute shaders to harness today’s graphics cards for more than graphics  \u003c\/li\u003e\n\u003cli\u003e  Monitoring and controlling the OpenGL graphics pipeline  \u003c\/li\u003e\n\u003cli\u003e  Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading  \u003c\/li\u003e\n\u003cli\u003e  Modern OpenGL debugging and performance optimization \u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003e \u003ci\u003eBonus material and sample code are available from the companion Web site, \u003c\/i\u003e openglsuperbible.com.\u003c\/p\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":47147919409392,"sku":"9780133365085","price":47.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780133365085_p0.jpg?v=1763641628","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780133365085","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}