{"product_id":"9780133440126","title":"OpenGL ES 3.0 Programming Guide","description":"OpenGL\u003csup\u003e®\u003c\/sup\u003e  ES\u003csup\u003e™\u003c\/sup\u003e is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. \u003cp\u003e \u003c\/p\u003e \u003cp\u003eIn the \u003cb\u003e \u003ci\u003eOpenGL\u003c\/i\u003e \u003c\/b\u003e \u003csup\u003e®\u003c\/sup\u003e \u003cb\u003e \u003ci\u003eES\u003c\/i\u003e \u003c\/b\u003e \u003csup\u003e™\u003c\/sup\u003e \u003cb\u003e \u003ci\u003e3.0 Programming Guide, Second Edition, \u003c\/i\u003e \u003c\/b\u003ethe authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eThrough detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eAll code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e \u003cb\u003eCoverage in\u003c\/b\u003ec\u003cb\u003eludes\u003c\/b\u003e \u003c\/p\u003e \u003cul\u003e \u003cli\u003eEGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces\u003c\/li\u003e \u003cli\u003eShaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries\u003c\/li\u003e \u003cli\u003eOpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I\/O variables, precision qualifiers, and invariance\u003c\/li\u003e \u003cli\u003eGeometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives\u003c\/li\u003e \u003cli\u003e2D\/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping\u003c\/li\u003e \u003cli\u003eFragment shaders: multitexturing, fog, alpha test, and user clip planes\u003c\/li\u003e \u003cli\u003eFragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering\u003c\/li\u003e \u003cli\u003eFramebuffer objects: rendering to offscreen surfaces for advanced effects\u003c\/li\u003e \u003cli\u003eAdvanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing\u003c\/li\u003e \u003cli\u003eSync objects and fences: synchronizing within host application and GPU execution\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eThis edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":47080403075312,"sku":"9780133440126","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780133440126_p0.jpg?v=1763640924","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780133440126","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}