{"product_id":"9780133463231","title":"Game Programming Algorithms and Techniques: A Platform-Agnostic Approach","description":"\u003cp\u003eGame Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eSanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eEach concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eMadhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC\/Mac\/Linux tower defense game (written in C# using XNA\/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eCoverage includes\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e  Game time management, speed control, and ensuring consistency on diverse hardware \u003c\/li\u003e  \u003cli\u003e  Essential 2D graphics techniques for modern mobile gaming \u003c\/li\u003e  \u003cli\u003e  Vectors, matrices, and linear algebra for 3D games \u003c\/li\u003e  \u003cli\u003e  3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions \u003c\/li\u003e  \u003cli\u003e  Handling today’s wide array of digital and analog inputs \u003c\/li\u003e  \u003cli\u003e  Sound systems including sound events, 3D audio, and digital signal processing \u003c\/li\u003e  \u003cli\u003e  Fundamentals of game physics, including collision detection and numeric integration \u003c\/li\u003e  \u003cli\u003e  Cameras: first-person, follow, spline, and more \u003c\/li\u003e  \u003cli\u003e  Artificial intelligence: pathfinding, state-based behaviors, and strategy\/planning \u003c\/li\u003e  \u003cli\u003e  User interfaces including menu systems and heads-up displays \u003c\/li\u003e  \u003cli\u003e  Scripting and text-based data files: when, how, and where to use them \u003c\/li\u003e  \u003cli\u003e  Basics of networked games including protocols and network topology \u003c\/li\u003e \u003c\/ul\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":47119721529584,"sku":"9780133463231","price":47.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780133463231_p0.jpg?v=1763641028","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780133463231","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}