{"product_id":"9780134034348","title":"Multiplayer Game Programming: Architecting Networked Games","description":"\u003cp\u003e \u003cb\u003eThe Practical Guide to Building Reliable Networked Multiplayer Games\u003c\/b\u003e \u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eNetworked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eFirst, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eThis guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students \u003ci\u003eand\u003c\/i\u003e to working game programmers moving into networked games.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eCoverage includes\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e  How games have evolved to meet the challenges of networked environments \u003c\/li\u003e  \u003cli\u003e  Using Internet communication protocols and standards in game development \u003c\/li\u003e  \u003cli\u003e  Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming \u003c\/li\u003e  \u003cli\u003e  Formatting game data for efficient Internet transmission \u003c\/li\u003e  \u003cli\u003e  Synchronizing states so all players share the same world \u003c\/li\u003e  \u003cli\u003e  Organizing networking topologies for large-scale games \u003c\/li\u003e  \u003cli\u003e  Overcoming latency and jitter problems that cause delays or lost data \u003c\/li\u003e  \u003cli\u003e  Scaling games without compromising performance \u003c\/li\u003e  \u003cli\u003e  Combating security vulnerabilities and software cheats \u003c\/li\u003e  \u003cli\u003e  Leveraging the networking functionality of the popular Unreal 4 and Unity game engines \u003c\/li\u003e  \u003cli\u003e  Integrating gamer services such as matchmaking, achievements, and leaderboards \u003c\/li\u003e  \u003cli\u003e  Running game servers in the cloud \u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003e \u003cb\u003eAbout the Website\u003c\/b\u003e C++ source code for all examples is available at \u003cb\u003e \u003ci\u003egithub.com\/MultiplayerBook\u003c\/i\u003e \u003c\/b\u003e. Instructors will also find a full set of PowerPoint slides and a sample syllabus.\u003c\/p\u003e  \u003cp\u003e \u003cb\u003e \u003c\/b\u003e \u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":47072007422192,"sku":"9780134034348","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780134034348_p0.jpg?v=1763641418","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780134034348","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}