{"product_id":"9780134193113","title":"OpenGL Superbible: Comprehensive Tutorial and Reference","description":"\u003cp\u003e \u003cb\u003e \u003ci\u003e \u003cb\u003eOpenGL® SuperBible, Seventh Edition,\u003c\/b\u003e \u003c\/i\u003e \u003c\/b\u003e is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eThe authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eThis revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eCoverage includes\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e  A practical introduction to real-time 3D graphics, including foundational math \u003c\/li\u003e  \u003cli\u003e  Core techniques for rendering, transformations, and texturing \u003c\/li\u003e  \u003cli\u003e  Shaders and the OpenGL Shading Language (GLSL) in depth \u003c\/li\u003e  \u003cli\u003e  Vertex processing, drawing commands, primitives, fragments, and framebuffers \u003c\/li\u003e  \u003cli\u003e  Compute shaders: harnessing graphics cards for more than graphics \u003c\/li\u003e  \u003cli\u003e  Pipeline monitoring and control \u003c\/li\u003e  \u003cli\u003e  Managing, loading, and arbitrating access to data \u003c\/li\u003e  \u003cli\u003e  Building larger applications and deploying them across platforms \u003c\/li\u003e  \u003cli\u003e  Advanced rendering: light simulation, artistic and non-photorealistic effects, and more \u003c\/li\u003e  \u003cli\u003e  Reducing CPU overhead and analyzing GPU behavior \u003c\/li\u003e  \u003cli\u003e  Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization \u003c\/li\u003e  \u003cli\u003e  Preventing and debugging errors \u003c\/li\u003e  \u003cli\u003e  New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP  \u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003e \u003ci\u003eBonus material and sample code are available at \u003c\/i\u003e openglsuperbible.com.\u003c\/p\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":47119559098608,"sku":"9780134193113","price":47.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780134193113_p0.jpg?v=1763641462","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780134193113","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}