{"product_id":"9780134668956","title":"Metal Programming Guide: Tutorial and Reference via Swift","description":"\u003cp\u003e \u003cb\u003eMaster Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers\u003c\/b\u003e \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eMetal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. \u003ci\u003e \u003cb\u003eMetal® Programming Guide\u003c\/b\u003e \u003c\/i\u003e is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003ePioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4\/Xcode 9 sample code (available for download at GitHub).\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eClayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. \u003cbr\u003e \u003c\/p\u003e \u003cul\u003e \u003cli\u003eQuickly get a basic Metal project running\u003c\/li\u003e \u003cli\u003eWork with Metal resources and memory management\u003c\/li\u003e \u003cli\u003eLearn how shaders are compiled and accessed by the CPU\u003c\/li\u003e \u003cli\u003eProgram both 2D and 3D graphics with Metal\u003c\/li\u003e \u003cli\u003eImport 3D models and assets from Blender, Maya, and other programs\u003c\/li\u003e \u003cli\u003eApply imported textures to model objects\u003c\/li\u003e \u003cli\u003eUse multipass rendering to efficiently implement computationally expensive techniques\u003c\/li\u003e \u003cli\u003eLeverage tessellation to reduce mesh detail\u003c\/li\u003e \u003cli\u003eUse the GPU for a wide spectrum of general-purpose computing applications\u003c\/li\u003e \u003cli\u003eGet started with the Metal Performance Shaders Framework \u003cbr\u003e \u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e \u003ci\u003eRegister your product at informit.com\/register for convenient access to downloads, updates, and\/or corrections as they become available.\u003c\/i\u003e \u003c\/p\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":47119529214192,"sku":"9780134668956","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780134668956_p0.jpg?v=1763641543","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780134668956","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}