{"product_id":"9780190257866","title":"Playable Bodies: Dance Games and Intimate Media","description":"What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Drawing on five years of research with players, game designers, and choreographers for the \u003cem\u003eJust Dance\u003c\/em\u003e and \u003cem\u003eDance Central\u003c\/em\u003e games, \u003cem\u003ePlayable Bodies\u003c\/em\u003e situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, and emerging surveillance technologies. Author Kiri Miller tracks the circulation of dance gameplay and related body projects across media platforms to reveal how dance games function as intimate media, configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.","brand":"Oxford University Press","offers":[{"title":"Default Title","offer_id":47109342036208,"sku":"9780190257866","price":16.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780190257866_p0.jpg?v=1763658616","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780190257866","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}