{"product_id":"9780596554699","title":"iPhone Open Application Development: Write Native Objective-C Applications for the iPhone","description":"\u003cp\u003eCertain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. \u003cbr\u003e\u003cbr\u003eIn this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.\u003cbr\u003e\u003cbr\u003e\u003cem\u003eiPhone Open Application Development\u003c\/em\u003e walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.\u003cbr\u003e\u003cbr\u003eThis book explains:\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eHow to access the iPhone's underlying operating system\u003c\/li\u003e\n\u003cli\u003eThe makeup of an iPhone application\u003c\/li\u003e\n\u003cli\u003eHow to get the open source tool chain running on your desktop\u003c\/li\u003e\n\u003cli\u003eThe iPhone's core user interface framework, which is heavily tied to major application-level functions\u003c\/li\u003e\n\u003cli\u003eUsing the many touted iPhone features such as multitouch, hardware sensors, and gestures\u003c\/li\u003e\n\u003cli\u003eIntercepting and handling event notifications for many iPhone-related events\u003c\/li\u003e\n\u003cli\u003eRaw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone\u003c\/li\u003e\n\u003cli\u003eHow to record and play simple sounds and intercept sound events\u003c\/li\u003e\n\u003cli\u003eAdvanced digital audio output using Apple's new Audio Toolbox framework\u003c\/li\u003e\n\u003cli\u003eAdvanced user interface components such as section lists, keyboards, and image manipulation\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThe Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.\u003cbr\u003e\u003cbr\u003eThis book is a true hacker's book, designed for the  millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably  similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.\u003c\/p\u003e","brand":"O'Reilly Media, Incorporated","offers":[{"title":"Default Title","offer_id":47124639645936,"sku":"9780596554699","price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780596554699_p0.jpg?v=1763724652","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780596554699","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}