{"product_id":"9780838957837","title":"Gaming And Libraries","description":"Library Technology Reports v42:5 - 2006\u003cbr\u003eTopics covered include:\u003cbr\u003e*Why Gaming? *The Gaming Generation *Gaming Setups Common in Libraries *Case Studies: School Libraries *Case Studies: Academic Libraries *Case Studies: Public Libraries *Future Intersections *Conclusion What Librarians Can Learn from Gamers *Bibliography and Resources","brand":"ALA Editions","offers":[{"title":"Default Title","offer_id":47021834993904,"sku":"9780838957837","price":43.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9780838957837_p0.jpg?v=1763824338","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9780838957837","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}