{"product_id":"9781119485728","title":"Virtual Reality Technology","description":"\u003cb\u003eA groundbreaking Virtual Reality textbook is now even better\u003c\/b\u003e \u003cp\u003eVirtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior \"bandits,\" and surgeons can improve their skills on virtual (rather than real) patients.\u003c\/p\u003e \u003cp\u003eThis Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eInput and output interfaces including touch and force feedback\u003c\/li\u003e \u003cli\u003eComputing architecture (with emphasis on the rendering pipeline and task distribution)\u003c\/li\u003e \u003cli\u003eObject modeling (including physical and behavioral aspects)\u003c\/li\u003e \u003cli\u003eProgramming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop)\u003c\/li\u003e \u003cli\u003eAn in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR\u003c\/li\u003e \u003cli\u003eTraditional and emerging VR applications\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eThe new edition of \u003cb\u003e\u003ci\u003eVirtual Reality Technology\u003c\/i\u003e\u003c\/b\u003e is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eIntroduction to VRML and Java 3D\u003c\/li\u003e \u003cli\u003eSensor and Event Processing\u003c\/li\u003e \u003cli\u003eVRML and JavaScript\u003c\/li\u003e \u003cli\u003eScene Hierarchy, Geometry, and Texture\u003c\/li\u003e \u003cli\u003eVRML PROTO and Glove Devices\u003c\/li\u003e \u003cli\u003eViewpoint Control, Sound, and Haptic Effects\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eThe Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.\u003c\/p\u003e","brand":"Wiley, John \u0026 Sons, Incorporated","offers":[{"title":"Default Title","offer_id":47118442987760,"sku":"9781119485728","price":161.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781119485728_p0.jpg?v=1763697300","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781119485728","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}