{"product_id":"9781430223580","title":"iPhone Cool Projects","description":"\u003cp\u003eThe iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.\u003c\/p\u003e\u003cp\u003eDevelopers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.\u003c\/p\u003e\u003cp\u003eThe book opens with \u003cstrong\u003eWolfgang Ante\u003c\/strong\u003e, the developer behind the \u003cem\u003eFrenzic\u003c\/em\u003e puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. \u003cstrong\u003eGary Bennett\u003c\/strong\u003e then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.\u003c\/p\u003e\u003cp\u003eNext up, Canis Lupus (aka \u003cstrong\u003eMatthew Rosenfeld\u003c\/strong\u003e) describes the development of the Keynote-controlling application \u003cem\u003eStage Hand\u003c\/em\u003e, how the user interface has evolved, and the lessons he has learned from that experience. \u003cstrong\u003eBenjamin Jackson\u003c\/strong\u003e then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think \"collisions\"). He describes the development of \u003cem\u003eArcade Hockey\u003c\/em\u003e, an air hockey game, and explains some of the code used for this.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eNeil Mix\u003c\/strong\u003e of \u003cem\u003ePandora Radio\u003c\/em\u003e reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, \u003cstrong\u003eSteven Peterson\u003c\/strong\u003e demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.\u003c\/p\u003e\u003cp\u003eSoftware development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.\u003c\/p\u003eWhat youll learn\u003cul\u003e \u003cli\u003eAdd multitouch controls to your applications. \u003c\/li\u003e \u003cli\u003eDetect motion for spatial application interaction. \u003c\/li\u003e \u003cli\u003eBuild applications that use both Wi-Fi and cellular connections. \u003c\/li\u003e \u003cli\u003eUnderstand and use GPS information for geo-location. \u003c\/li\u003e \u003cli\u003eUse the built-in microphone and play sounds and alerts. \u003c\/li\u003e \u003cli\u003eOptimize your use of limited screen real estate. \u003c\/li\u003e \u003c\/ul\u003e Who this book is for      \u003cp\u003e     All iPhone application developers with any level of experience or coming from any development platform.       \u003c\/p\u003e     Table of Contents\u003col\u003e \u003cli\u003eDesigning a Simple, Frenzic-Style Puzzle Game \u003c\/li\u003e \u003cli\u003eMike Ashs Deep Dive Into Peer-to-Peer Networking \u003c\/li\u003e \u003cli\u003eDoing Several Things at Once: Performance Enhancements with Threading \u003c\/li\u003e \u003cli\u003eAll Fingers and Thumbs: Multitouch Interface Design and Implementation \u003c\/li\u003e \u003cli\u003ePhysics, Sprites, and Animation with the cocos2d-iPhone Framework \u003c\/li\u003e \u003cli\u003eSerious Streaming Audio the Pandora Radio Way \u003c\/li\u003e \u003cli\u003eGoing the Routesy Way with Core Location, XML, and SQLite \u003c\/li\u003e \u003c\/ol\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47300809720048,"sku":"9781430223580","price":27.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430223580_p0.jpg?v=1763750720","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430223580","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}