{"product_id":"9781430226000","title":"Beginning iPhone Games Development","description":"\u003cp\u003eiPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.\u003c\/p\u003e  \u003cp\u003eYouve probably already read and mastered \u003cem\u003eBeginning iPhone 3 Development; Exploring the iPhone SDK\u003c\/em\u003e, the best-selling second edition of Apresss highly acclaimed introduction to the iPhone and iPod touch by developers \u003cstrong\u003eDave Mark\u003c\/strong\u003e and \u003cstrong\u003eJeff LaMarche\u003c\/strong\u003e. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.\u003c\/p\u003e  \u003cp\u003eWhile games are all about fun, at the same time, theyre serious business. With this \u003cstrong\u003e\u003cem\u003eBeginning iPhone Games Development\u003c\/em\u003e\u003c\/strong\u003e book, youre going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: \u003c\/p\u003e  \u003cul\u003e   \u003cli\u003eGame graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES \u003c\/li\u003e   \u003cli\u003eGame audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession \u003c\/li\u003e   \u003cli\u003eGame networking with GameKit, Bonjour, and Internet sharing \u003c\/li\u003e  \u003c\/ul\u003e  \u003cp\u003eFor those looking for iPad game development coverage and\/or iOS 5 SDK specific game coverage, check out the published \u003cem\u003eBeginning iOS 5 Games Development\u003c\/em\u003e by Lucas Jordan from Apress.\u003c\/p\u003e  What youll learn\u003cul\u003e   \u003cli\u003eEfficient methods for drawing in 2D and 3D to the iPhone screen \u003c\/li\u003e   \u003cli\u003eGame-specific animation techniques with Core Animation \u003c\/li\u003e   \u003cli\u003eTo use OpenGL ES for more complex and realistic gaming backgrounds and action \u003c\/li\u003e   \u003cli\u003eNumerous ways to add music to enhance the gaming experience \u003c\/li\u003e   \u003cli\u003eHow to give your users access to their iPhone libraries from within games \u003c\/li\u003e   \u003cli\u003eThe tools and techniques of 3D audio for creating even more realistic gaming experiences \u003c\/li\u003e   \u003cli\u003eHow to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for      \u003cp\u003e     All game developers who desire to create iPhone and\/or iPod touch games.         \u003c\/p\u003e     Table of Contents\u003col\u003e\n\u003cli\u003eA Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere\u003c\/li\u003e\n\u003cli\u003eDeveloping iPhone Games: Peeking Inside the iPhone Toolbox\u003c\/li\u003e\n\u003cli\u003eMoving Images on a Small Screen—UIKit Controls \u003c\/li\u003e\n\u003cli\u003eShe Shoots, She Hits, She Scores! \u003c\/li\u003e\n\u003cli\u003eFlipping Out and Sweeping Away with Core Animation \u003c\/li\u003e\n\u003cli\u003eOpenGL Basics: Wrapping Your Head Around the OpenGL AP\u003c\/li\u003e\n\u003cli\u003ePutting It Together: Making a Game in OpenGL \u003c\/li\u003e\n\u003cli\u003eThe Next Steps: Atlases, Sprites, and Particles—Oh My \u003c\/li\u003e\n\u003cli\u003eIntroduction to Core Audio \u003c\/li\u003e\n\u003cli\u003eMaking Noise with OpenAL \u003c\/li\u003e\n\u003cli\u003e3D Audio—Turning Noise into Game Sound \u003c\/li\u003e\n\u003cli\u003eStreaming: Thumping, Pulse-Quickening\u003c\/li\u003e\n\u003cli\u003eNetworking for iPhone Games: Introduction\u003c\/li\u003e\n\u003cli\u003eGoing Head to Head \u003c\/li\u003e\n\u003cli\u003eParty Time \u003c\/li\u003e\n\u003cli\u003eConnecting with the Outside World \u003c\/li\u003e\n\u003cli\u003ePutting It All Together: Now Comes the Fun Part \u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47127553016048,"sku":"9781430226000","price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430226000_p0.jpg?v=1763750744","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430226000","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}