{"product_id":"9781430226154","title":"The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript","description":"\u003cp\u003e\u003cem\u003eThe Essential Guide to Flash Games\u003c\/em\u003e is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.\u003c\/p\u003e  \u003cul\u003e   \u003cli\u003eThe game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. \u003c\/li\u003e   \u003cli\u003eTen full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. \u003c\/li\u003e   \u003cli\u003eMany advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more. \u003c\/li\u003e  \u003c\/ul\u003e  What youll learn\u003cul\u003e   \u003cli\u003eFlash\/Flex ActionScript 3 game development \u003c\/li\u003e   \u003cli\u003eHow to apply object-oriented game development techniques \u003c\/li\u003e   \u003cli\u003eHow to solve a wide variety specific Flash game programming problems \u003c\/li\u003e   \u003cli\u003eHow to develop a game engine and set of tools that can be reused \u003c\/li\u003e   \u003cli\u003eHow to implement ten different games (in styles ranging from retro to modern Flash games) \u003c\/li\u003e   \u003cli\u003eHow to optimize various games \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for      \u003cp\u003e     This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games.         \u003c\/p\u003e     Table of Contents\u003col\u003e   \u003cli\u003eThe Second Game Theory \u003c\/li\u003e   \u003cli\u003eCreating an AS3 Game Framework \u003c\/li\u003e   \u003cli\u003eCreating Super Click \u003c\/li\u003e   \u003cli\u003eLaying the Groundwork for Flak Cannon \u003c\/li\u003e   \u003cli\u003eBuilding the Flak Cannon Game Loop \u003c\/li\u003e   \u003cli\u003eLaying the Groundwork for No Tanks! \u003c\/li\u003e   \u003cli\u003eCreating the Full No Tanks! Game \u003c\/li\u003e   \u003cli\u003eCreating the Color Drop Casual Puzzle Game \u003c\/li\u003e   \u003cli\u003eCreating the Dice Battle Puzzle Game \u003c\/li\u003e   \u003cli\u003eBlit Scrolling in a Tile-Based World \u003c\/li\u003e   \u003cli\u003eCreating an Optimized Post-Retro Game \u003c\/li\u003e   \u003cli\u003eCreating a Viral Game: Tunnel Panic \u003c\/li\u003e  \u003c\/ol\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47127553114352,"sku":"9781430226154","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430226154_p0.jpg?v=1763749772","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430226154","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}