{"product_id":"9781430233046","title":"Learn iPhone and iPad cocos2d Game Development","description":"\u003cp\u003e    \u003cem\u003eLearn iPhone and iPad cocos2D Game Development\u003c\/em\u003e provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.        \u003c\/p\u003e    What youll learn\u003cul\u003e   \u003cli\u003eFamiliarity with the core cocos2d game engine API and the Box2d physics engine \u003c\/li\u003e   \u003cli\u003eUnderstanding of the process and best practices of game development, in the context of cocos2d and its related tools \u003c\/li\u003e   \u003cli\u003eEnthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store \u003c\/li\u003e   \u003cli\u003eWhere to go from here: further information and alternative implementations \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for      \u003cp\u003e     The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone\/iPad developer environment. \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  Check out the forum for \u003cem\u003eLearn iPhone and iPad cocos2D Game Development\u003c\/em\u003e: http:\/\/cocos2d-central.com        \u003c\/p\u003e     Table of Contents\u003col\u003e   \u003cli\u003eIntroduction \u003c\/li\u003e   \u003cli\u003eGetting Started \u003c\/li\u003e   \u003cli\u003eEssentials \u003c\/li\u003e   \u003cli\u003eYour First Game \u003c\/li\u003e   \u003cli\u003eGame Building Blocks \u003c\/li\u003e   \u003cli\u003eSprites In-Depth \u003c\/li\u003e   \u003cli\u003eScrolling with Joy \u003c\/li\u003e   \u003cli\u003eShoot em Up \u003c\/li\u003e   \u003cli\u003eParticle Effects \u003c\/li\u003e   \u003cli\u003eWorking with Tilemaps \u003c\/li\u003e   \u003cli\u003eIsometric Tilemaps \u003c\/li\u003e   \u003cli\u003ePhysics Engines \u003c\/li\u003e   \u003cli\u003ePinball Game \u003c\/li\u003e   \u003cli\u003eGame Center \u003c\/li\u003e   \u003cli\u003eOut of the Ordinary \u003c\/li\u003e  \u003c\/ol\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47107021046000,"sku":"9781430233046","price":27.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430233046_p0.jpg?v=1763750820","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430233046","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}