{"product_id":"9781430237112","title":"Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch","description":"\u003cp\u003e    Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store.  Does Angry Birds ring a bell?  What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.   \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  \u003cem\u003eBeginning iOS 5 Games Development\u003c\/em\u003e provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.        \u003c\/p\u003e    What youll learn\u003cul\u003e   \u003cli\u003eHow to use UIViews to display game assets \u003c\/li\u003e   \u003cli\u003eHow to create frame-by-frame animations for action games \u003c\/li\u003e   \u003cli\u003eHow to integrate with Game Center and other social media services \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for      \u003cp\u003e     This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed.         \u003c\/p\u003e     Table of Contents\u003col\u003e   \u003cli\u003eIntroduction and HelloGame \u003c\/li\u003e   \u003cli\u003eSetting Up your Game App Project \u003c\/li\u003e   \u003cli\u003eExplore the Game App Life cycle \u003c\/li\u003e   \u003cli\u003eQuickly Build an Input Driven Game \u003c\/li\u003e   \u003cli\u003eQuickly Build a Frame by Frame Game \u003c\/li\u003e   \u003cli\u003eBuild Your Game: Game Engine, Image Actors, and Behaviors \u003c\/li\u003e   \u003cli\u003eBuild Your Game: Vector Actors and Particles \u003c\/li\u003e   \u003cli\u003eBuild Your Game: Understand Gestures and Movements  \u003c\/li\u003e   \u003cli\u003eBuild Your Game: Apple's Game Center and Social Media \u003c\/li\u003e   \u003cli\u003eA Complete Example: Belt Commander \u003c\/li\u003e   \u003cli\u003eDesign and Create Graphics \u003c\/li\u003e   \u003cli\u003eMonetizing via the Apple App Store \u003c\/li\u003e  \u003c\/ol\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47141848350960,"sku":"9781430237112","price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430237112_p0.jpg?v=1763751885","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430237112","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}