{"product_id":"9781430238416","title":"Pro OpenGL ES for iOS","description":"\u003cp\u003e    In \u003cem\u003ePro OpenGL ES for iOS\u003c\/em\u003e,\u003cem\u003e \u003c\/em\u003eyou'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator!\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  After introducing OpenGL ES, \u003cem\u003ePro OpenGL ES for iOS\u003c\/em\u003e explains the basics of 3D math \u003cem\u003e\u003c\/em\u003eand then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  By the time you finish \u003cem\u003ePro OpenGL ES for iOS\u003c\/em\u003e, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.        \u003c\/p\u003e    What youll learn\u003cul\u003e  \u003cli\u003eThe basics of 3D mathematics, and how they are applied in the OpenGL library \u003c\/li\u003e  \u003cli\u003eHow to design and build your 3D worlds \u003c\/li\u003e  \u003cli\u003eTo create 2D interfaces within the 3D world \u003c\/li\u003e  \u003cli\u003eTo develop animation and 3D movement \u003c\/li\u003e  \u003cli\u003eHow to implement 3D shading, coloring, and texturing \u003c\/li\u003e  \u003cli\u003eThe differences between OpenGL and other 3D toolkits \u003c\/li\u003e  \u003cli\u003eTo build a fully-functional 3D solar system simulator using OpenGL ES \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for      \u003cp\u003e     Experienced iOS programmers who want to enter the 3D world of OpenGL ES programming.         \u003c\/p\u003e     Table of Contents\u003col\u003e\n\u003cli\u003eComputer Graphics: From then to Now\u003c\/li\u003e\n\u003cli\u003eAll That Math Jazz\u003c\/li\u003e\n\u003cli\u003eBuilding a 3D World\u003c\/li\u003e\n\u003cli\u003eTurning on the Lights\u003c\/li\u003e\n\u003cli\u003eTextures \u003c\/li\u003e\n\u003cli\u003eWill it Blend?\u003c\/li\u003e\n\u003cli\u003eWell-rendered Miscellany \u003c\/li\u003e\n\u003cli\u003ePutting it All Together\u003c\/li\u003e\n\u003cli\u003ePerformance 'n' Stuff\u003c\/li\u003e\n\u003cli\u003eOpenGL ES 2, Shaders, and...\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47124730249456,"sku":"9781430238416","price":38.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430238416_p0.jpg?v=1763750890","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430238416","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}