{"product_id":"9781430238539","title":"Beginning Android Tablet Games Programming","description":"\u003cp\u003e    Android games programmers now have the power to write games for Android tablets. \u003cem\u003eBeginning Android Tablet Games Programming\u003c\/em\u003e explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  \u003cem\u003eBeginning Android Tablet Games Programming\u003c\/em\u003e shows how to quickly and easily set up an Android development environmentin no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With \u003cem\u003eBeginning Android Tablet Games Programming\u003c\/em\u003e, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions.  \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  Throughout each chapter of \u003cem\u003eBeginning Android Tablet Games Programming, \u003c\/em\u003eyou'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.        \u003c\/p\u003e    What youll learn\u003cul\u003e   \u003cli\u003eHow to set up an Android tablet programming environment \u003c\/li\u003e   \u003cli\u003eHow to program for touchscreens and other input devices \u003c\/li\u003e   \u003cli\u003eTechniques to take advantage of the extra screen size of a tablet \u003c\/li\u003e   \u003cli\u003eHow to take advantage of multicore processing power in your games \u003c\/li\u003e   \u003cli\u003eHow to program a multiplayer game \u003c\/li\u003e   \u003cli\u003eHow to add artificial intelligence to in-game opponents \u003c\/li\u003e   \u003cli\u003eHow to program game modes, game states, and game worlds \u003c\/li\u003e   \u003cli\u003eHow to program a complete game \u003c\/li\u003e   \u003cli\u003eAbout in-app marketing and games monetization \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for      \u003cp\u003e     This is a book for Java programmers new to Honeycomb, tablets and games programming. An experienced games programmer can also use this book to migrate their existing expertise to the Android and the tablet environment.         \u003c\/p\u003e     Table of Contents\u003col\u003e   \u003cli\u003eSetting Up for Android 3.0 Java Development \u003c\/li\u003e   \u003cli\u003eCreating Simple Games with Sprites and Movement \u003c\/li\u003e   \u003cli\u003eCreating Gathering User Input  \u003c\/li\u003e   \u003cli\u003eAdding Sounds Effects, Music, and Video \u003c\/li\u003e   \u003cli\u003eOne-Player Game with Obstacles  \u003c\/li\u003e   \u003cli\u003eA Ball and Paddle Game \u003c\/li\u003e   \u003cli\u003eBuilding a Two-Player Game  \u003c\/li\u003e   \u003cli\u003eA One-Player Strategy Game Part I  \u003c\/li\u003e   \u003cli\u003eA One-Player Strategy Game Part II  \u003c\/li\u003e   \u003cli\u003ePublishing the Game \u003c\/li\u003e   \u003cli\u003eTesting Android Games on a Real Device \u003c\/li\u003e  \u003c\/ol\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47124592197872,"sku":"9781430238539","price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430238539_p0.jpg?v=1763750244","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430238539","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}