{"product_id":"9781430244233","title":"Beginning iOS 6 Games Development","description":"\u003cp\u003e    Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.   \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  *** NOTE: This book is an update of \u003cem\u003eBeginning iOS 5 Games Development\u003c\/em\u003e (ISBN-13: 978-1430237105) and \u003cem\u003eBeginning iPhone Games Development \u003c\/em\u003e(ISBN-10: 1430225998).        \u003c\/p\u003e    What youll learn\u003cul\u003e   \u003cli\u003eWhat to learn and how to build iPhone and iPad game apps using iOS 6 SDK \u003c\/li\u003e   \u003cli\u003eHow to use UIViews to display game assets \u003c\/li\u003e   \u003cli\u003eHow to leverage Core Animation to simplify animations \u003c\/li\u003e   \u003cli\u003eHow to create frame-by-frame animations for action games \u003c\/li\u003e   \u003cli\u003eHow to play sound using media classes \u003c\/li\u003e   \u003cli\u003eHow to integrate with Game Center and other social media services \u003c\/li\u003e   \u003cli\u003eHow to use Core Data to persist game state \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for\u003cp\u003eThis book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed. \u003c\/p\u003e     Table of Contents1. A Simple First Game\u003cp\u003e  2. Setting Up Your Game Project\u003c\/p\u003e\u003cp\u003e  3. Explore the Game Application Lifecycle\u003c\/p\u003e\u003cp\u003e  4. Quickly Build an Input-Driven Game\u003c\/p\u003e\u003cp\u003e  5. Quickly Build a Frame-byFrame Game\u003c\/p\u003e\u003cp\u003e  6. Create Your Characters: Game Engine, Image Actors, and Behaviors\u003c\/p\u003e\u003cp\u003e  7. Build Your Game: Vector Actors and Particles\u003c\/p\u003e\u003cp\u003e  8. Build Your Game: Understanding Gestures and Movements\u003c\/p\u003e\u003cp\u003e  9. Game Center and Social Media\u003c\/p\u003e\u003cp\u003e  10. Monetizing via the Apple App Store\u003c\/p\u003e\u003cp\u003e  11. Add Sound to your Game\u003c\/p\u003e\u003cp\u003e  12. A Completed Game: Belt Commander\u003c\/p\u003e\u003cp\u003e  13. Physics!\u003c\/p\u003e\u003cp\u003e  14. Appendix A: Designing and Creating Graphics\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47127564878064,"sku":"9781430244233","price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430244233_p0.jpg?v=1763749348","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430244233","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}