{"product_id":"9781430246633","title":"Learn Lua for iOS Game Development","description":"\u003cp\u003e    So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games \u003cem\u003eand\u003c\/em\u003e get them accepted into the App Store.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  \u003cem\u003eLearn Lua for iOS Game Development\u003c\/em\u003e walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games \u003cem\u003eon\u003c\/em\u003e the iPad (not just \u003cem\u003efor\u003c\/em\u003e the iPad) with Codea.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and \u003cem\u003eLearn Lua for iOS Game Development\u003c\/em\u003e will give you just what you need to do that.        \u003c\/p\u003e    What youll learn\u003cul\u003e   \u003cli\u003eLua basics for iOS \u003c\/li\u003e   \u003cli\u003eHow to choose a Lua framework depending on your needs \u003c\/li\u003e   \u003cli\u003eHow to use Corona, Gideros, Moai, and more \u003c\/li\u003e   \u003cli\u003eHow to use Lua to create a game faster and easier than with Objective-C \u003c\/li\u003e   \u003cli\u003eHow to use Lua libraries, wrappers, and third party tools \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for      \u003cp\u003e     Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.         \u003c\/p\u003e     Table of Contents1. Introduction to Lua \u003cp\u003e  2. System Libraries \u003c\/p\u003e\u003cp\u003e  3. File IO \u003c\/p\u003e\u003cp\u003e  4. Math \u003c\/p\u003e\u003cp\u003e  5. Strings \u003c\/p\u003e\u003cp\u003e  6. Threading \u003c\/p\u003e\u003cp\u003e  7. Tips and Tricks     \u003c\/p\u003e\u003cp\u003e  8. CoronaSDK\u003c\/p\u003e\u003cp\u003e  9. Gideros Studio \u003c\/p\u003e\u003cp\u003e  10. MoaiSDK \u003c\/p\u003e\u003cp\u003e  11. Löve \u003c\/p\u003e\u003cp\u003e  12. Codea\u003c\/p\u003e\u003cp\u003e  13. Libraries\u003c\/p\u003e\u003cp\u003e  14. 3rd Party Apps     \u003c\/p\u003e\u003cp\u003e  15. Links to source code\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47134155538672,"sku":"9781430246633","price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430246633_p0.jpg?v=1763749360","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430246633","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}