{"product_id":"9781430248767","title":"Learn Unity 4 for iOS Game Development","description":"\u003cp\u003e    Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. \u003cem\u003eLearn Unity 4 for iOS Game Development\u003c\/em\u003e will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.\u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  If you have a great 3D game idea, and you want to make it a reality in the App Store, then \u003cem\u003eLearn Unity 4 for iOS Game Development\u003c\/em\u003e has exactly what you need.        \u003c\/p\u003e    What youll learn\u003cli\u003e  How to build, debug and test a Unity iOS game\u003cp\u003e  \u003c\/p\u003e\n\u003cp\u003e  \u003c\/p\u003e\n\u003c\/li\u003e\u003cli\u003e  How to include iAds\u003cp\u003e  \u003c\/p\u003e\n\u003cp\u003e  \u003c\/p\u003e\n\u003c\/li\u003e\u003cli\u003e  How to integrate Game Center leaderboards and achievements \u003cp\u003e  \u003c\/p\u003e\n\u003cp\u003e  \u003c\/p\u003e\n\u003c\/li\u003e\u003cli\u003e  How to process touch, accelerometer and gyroscope input \u003cp\u003e  \u003c\/p\u003e\n\u003cp\u003e  \u003c\/p\u003e\n\u003c\/li\u003e\u003cli\u003e  How to profile and optimize performance \u003cp\u003e  \u003c\/p\u003e\n\u003cp\u003e  \u003c\/p\u003e\n\u003c\/li\u003e\u003cli\u003e  How to promote your app and track its revenue   Who this book is for      \u003cp\u003e     iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.         \u003c\/p\u003e     Table of ContentsChapter 1:  Getting Started \u003cp\u003e  Chapter 2:  A Unity Tour \u003c\/p\u003e\n\u003cp\u003e  Chapter 3:  Making a Scene \u003c\/p\u003e\n\u003cp\u003e  Chapter 4:  Making it Move: Scripting the Cube \u003c\/p\u003e\n\u003cp\u003e  Chapter 5:  Let's Dance! Animation and Sound \u003c\/p\u003e\n\u003cp\u003e  Chapter 6:  Let's Roll! Physics and Controls \u003c\/p\u003e\n\u003cp\u003e  Chapter 7:  Let's Bowl! Advanced Physics \u003c\/p\u003e\n\u003cp\u003e  Chapter 8:  Let's Play! Scripting the Game \u003c\/p\u003e\n\u003cp\u003e  Chapter 9: The Game GUI \u003c\/p\u003e\n\u003cp\u003e  Chapter 10: Using Unity iOS \u003c\/p\u003e\n\u003cp\u003e  Chapter 11: Building for Real: Device testing and App Submission \u003c\/p\u003e\n\u003cp\u003e  Chapter 12: Presentation: Screens and Icons \u003c\/p\u003e\n\u003cp\u003e  Chapter 13:  Handling Device Input  \u003c\/p\u003e\n\u003cp\u003e  Chapter 14:  Game Center \u003c\/p\u003e\n\u003cp\u003e  Chapter 15:  iAds \u003c\/p\u003e\n\u003cp\u003e  Chapter 16:  Optimization \u003c\/p\u003e\n\u003cp\u003e  Chapter 17:  Where Do We Go from Here?\u003c\/p\u003e\n\u003c\/li\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47174754730224,"sku":"9781430248767","price":27.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430248767_p0.jpg?v=1763753410","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430248767","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}