{"product_id":"9781430262305","title":"Learn Unity for 2D Game Development","description":"\u003cp\u003e    2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  In \u003cem\u003eLearn Unity for 2D Game Development\u003c\/em\u003e, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. \u003c\/p\u003e\u003cp\u003e  \u003c\/p\u003e\u003cp\u003e  Written in clear and accessible language, \u003cem\u003eLearn Unity for 2D Game Development\u003c\/em\u003e will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.       \u003c\/p\u003e    What youll learn\u003cul\u003e   \u003cli\u003eHow to create a 2D workflow in Unity \u003c\/li\u003e   \u003cli\u003eCustomizing the Unity Editor \u003c\/li\u003e   \u003cli\u003eHow to generate atlas textures and textured quads \u003c\/li\u003e   \u003cli\u003eAnimation effects and camera configuration \u003c\/li\u003e   \u003cli\u003eHandling user input \u003c\/li\u003e   \u003cli\u003eCreating a game from start to finish \u003c\/li\u003e   \u003cli\u003eOptimizing for mobile devices \u003c\/li\u003e  \u003c\/ul\u003e  Who this book is for      \u003cp\u003e     Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness.        \u003c\/p\u003e     Table of Contents1. Unity Basics for 2D Games\u003cp\u003e  2. Materials and Textures\u003c\/p\u003e\u003cp\u003e  3. Quick 2D Workflow\u003c\/p\u003e\u003cp\u003e  4. Customizing the Editor with Editor Classes\u003c\/p\u003e\u003cp\u003e  5. Procedural Geometry and Textured Quads\u003c\/p\u003e\u003cp\u003e  6. Generating Atlas Textures\u003c\/p\u003e\u003cp\u003e  7. UVs and Animation\u003c\/p\u003e\u003cp\u003e  8. Cameras and Pixel Perfection\u003c\/p\u003e\u003cp\u003e  9. Input for 2D Games\u003c\/p\u003e\u003cp\u003e  10. Getting Started with a 2D Game\u003c\/p\u003e\u003cp\u003e  11. Completing the 2D Card Game\u003c\/p\u003e\u003cp\u003e  12. Optimization\u003c\/p\u003e\u003cp\u003e  13. Wrapping Things Up\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47128039489776,"sku":"9781430262305","price":31.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430262305_p0.jpg?v=1763751213","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430262305","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}