{"product_id":"9781430266983","title":"HTML5 Game Development Insights","description":"\u003cp\u003e    \u003cem\u003eHTML5 Game Development \u003c\/em\u003e\u003cem\u003eInsights \u003c\/em\u003eis a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. \u003cem\u003eHTML5 Game Development \u003c\/em\u003e\u003cem\u003eInsights \u003c\/em\u003ewill teach you how the pros do it.\u003c\/p\u003e\u003cp\u003eThe book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results.\u003c\/p\u003e\u003cp\u003ePresented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.      \u003c\/p\u003e    What youll learn\u003cp\u003e\u003c\/p\u003e\u003cul\u003e \u003cli\u003eFrom The Trenches tips, hacks, and advice on HTML5 game development \u003c\/li\u003e \u003cli\u003eBest practices for building Mobile HTML5 games \u003c\/li\u003e \u003cli\u003eActionable advice and code for both professional and novices\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for      \u003cp\u003e     \u003cem\u003eHTML5 Game Development \u003c\/em\u003e\u003cem\u003eInsights \u003c\/em\u003eis for the game developer looking to improve their development process at all stages of the game development pipeline; The nuggets of awesome in this book are applicable both to the hobbyist, trying to track down a performance bug in rendering, and the professional, who is looking to speed up loading time by re-packing their artist-generated images. With this book, it’s like looking over the shoulder of the top HTML5 game developers!      \u003c\/p\u003e     Table of Contents\u003cp\u003ePART 1\u003c\/p\u003e\u003cp\u003e1. JavaScript is Not the Language You Think it is \u003c\/p\u003e\u003cp\u003e2. Optimal Asset Loading\u003c\/p\u003e\u003cp\u003e3. Performance JavaScript\u003c\/p\u003e\u003cp\u003e4. Efficient JavaScript Data Structures\u003c\/p\u003e\u003cp\u003ePART 2\u003c\/p\u003e\u003cp\u003e5. Faster Canvas Picking\u003c\/p\u003e\u003cp\u003e6. Autotiles\u003c\/p\u003e\u003cp\u003e7. Leveraging Flash for HTML5\u003c\/p\u003e\u003cp\u003e8. Applying Performance Improvement Techniques Used in Old-School Videogames\u003c\/p\u003e\u003cp\u003e9. Optimizing WebGL Usage\u003c\/p\u003e\u003cp\u003e10. Playing Around with the Gamepad API\u003c\/p\u003e\u003cp\u003ePART 3\u003c\/p\u003e\u003cp\u003e11. Introduction to WebSockets \u003c\/p\u003e\u003cp\u003e12. Multiplayer Real-time Networking\u003c\/p\u003e\u003cp\u003ePART 4\u003c\/p\u003e\u003cp\u003e13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout\u003c\/p\u003e\u003cp\u003e14. Making a Game That Works on Both Mobile and Desktop \u003c\/p\u003e\u003cp\u003e15. Better Than Native: 60fps Fullscreen on Mobile\u003c\/p\u003e\u003cp\u003e16. Creating Mobile Web Games with Canvas 2D API\u003c\/p\u003e\u003cp\u003e17. Faster Map Rendering\u003c\/p\u003e\u003cp\u003ePART 5\u003c\/p\u003e\u003cp\u003e18. Writing C++ on the Web with Emscripten\u003c\/p\u003e\u003cp\u003e19. Making HTML5 Games with TypeScript\u003c\/p\u003e\u003cp\u003e20. Best Practices When Implementing the Main Loop\u003c\/p\u003e\u003cp\u003ePART 6\u003c\/p\u003e\u003cp\u003e21. Using Crunch for Super-compressed WebGL Textures\u003c\/p\u003e\u003cp\u003e22. Building a 2D Map Editor in HTML5\u003c\/p\u003e\u003cp\u003e23. Building Automated Workflows With NodeJS and Grunt\u003c\/p\u003e\u003cp\u003e24. Build a Game with Cocos2d-html5 Library\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47165437051120,"sku":"9781430266983","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430266983_p0.jpg?v=1763749445","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430266983","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}