{"product_id":"9781430267010","title":"Game Development Tool Essentials","description":"\u003cp\u003e    \u003cem\u003eGame Development Tool Essentials\u003c\/em\u003e provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. \u003c\/p\u003e\u003cp\u003eThis unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. \u003cem\u003eGame Development Tool Essentials\u003c\/em\u003e pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If youre a game developer, you need \u003cem\u003eGame Development Tool Essentials\u003c\/em\u003e.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e \u003cli\u003eCovers readily available tools and tools developers can build themselves.\u003c\/li\u003e \u003cli\u003ePresents 96 code samples, 81 illustrations, and end-of-chapter references.\u003c\/li\u003e \u003cli\u003eSpecial chapter on moving tools to the cloud.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e     \u003c\/p\u003e    What youll learn\u003cul\u003e \u003cli\u003eSet up and code a plug-in-based asset compiler that can help convert a variety of asset types.\u003c\/li\u003e \u003cli\u003eCreate a complex polygon pattern (Voronoi diagram) using MAXScript.\u003c\/li\u003e \u003cli\u003eLearn how to use the Khronos COLLADA CTS to build a rock solid 3D content pipeline.\u003c\/li\u003e \u003cli\u003eDiscover powerful tricks for using OS X Scene Kit to render COLLADA assets.\u003c\/li\u003e \u003cli\u003eBuild full-featured online game development tools easily with Django.\u003c\/li\u003e \u003cli\u003eMove companion tools out of the game engine and into Web applications.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eWho this book is for      \u003c\/p\u003e\u003cp\u003e     \u003cem\u003eGame Development Tool Essentials\u003c\/em\u003e is for working and prospective game developers. It will help software engineers, systems programmers, graphics architects, technical artists, 3D artists, software architects, and 3D modelers involved with the game development pipeline.       \u003c\/p\u003e     Table of ContentsPart 1: Asset and Data Management\u003cp\u003e\u003c\/p\u003e\u003col\u003e\n\u003cli\u003ePlug-in based Asset Compiler Architecture\u003c\/li\u003e\n\u003cli\u003eAsset Data Management\u003c\/li\u003e\n\u003c\/ol\u003ePart 2: Geometry and Models\u003cp\u003e\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e3D Format Conversion\u003c\/li\u003e\n\u003cli\u003eBuilding Procedural Geometry Using MAXScript\u003c\/li\u003e\n\u003cli\u003eA Uniform Geometry Workflow for Animated Feature Films\u003c\/li\u003e\n\u003cli\u003eRock-solid Content Pipeline with the COLLADA Conformance Test Suite\u003c\/li\u003e\n\u003cli\u003eRendering COLLADA Assets on Mac OS X with Scene Kit\u003c\/li\u003e\n\u003cli\u003eCOLLADA Exporter for Unity Developers in the Unity Asset Store\u003c\/li\u003e\n\u003c\/ol\u003ePart 3: Web Tools\u003col\u003e\n\u003cli\u003eUtilizing HTML, CSS, and JavaScript to Create Rich Debugging Information\u003c\/li\u003e\n\u003cli\u003eMoving Tools to the Cloud: Control, Configure, and Monitor your Game with WebSocket\u003c\/li\u003e\n\u003c\/ol\u003ePart 4: Programming\u003col\u003e\n\u003cli\u003eDecoupling Game Tool GUIs from Core Editing Operations\u003c\/li\u003e\n\u003cli\u003eBuilding a Game Prototyping Tool for Android Mobile Devices\u003c\/li\u003e\n\u003cli\u003eEngineering Domain-specific Languages for Games\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47170628485360,"sku":"9781430267010","price":41.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781430267010_p0.jpg?v=1763751129","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781430267010","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}