{"product_id":"9781440851292","title":"Game Worlds Get Real: How Who We Are Online Became Who We Are Offline","description":"\u003cp\u003eThis book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and \"play\" and \"fun\" have become rational and mechanical products.\u003c\/p\u003e\u003cp\u003e• Explains how social rigidity in digital communities often robs these spaces of experimentation and identity play\u003c\/p\u003e\u003cp\u003e• Suggests that new technologies such as virtual reality are unlikely to revolutionize the media or cause dramatic social change\u003c\/p\u003e","brand":"ABC-CLIO, Incorporated","offers":[{"title":"Default Title","offer_id":47140162535664,"sku":"9781440851292","price":48.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781440851292_p0.jpg?v=1763797719","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781440851292","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}