{"product_id":"9781441136190","title":"Using Computers Games across the Curriculum","description":"Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. \u003cbr\u003e\u003cbr\u003eYou don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: \u003cbr\u003e\u003cbr\u003e- Integrating games into lessons \u003cbr\u003e- Activities for using freely and commonly-available computer games and consoles \u003cbr\u003e- Making your own games, and helping students to design computer games themselves \u003cbr\u003e- Using games to differentiate for students of varying abilities and learning styles \u003cbr\u003e\u003cbr\u003eBy adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.","brand":"Bloomsbury USA","offers":[{"title":"Default Title","offer_id":47123790594288,"sku":"9781441136190","price":13.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781441136190_p0.jpg?v=1763791613","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781441136190","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}