{"product_id":"9781466886421","title":"What Video Games Have to Teach Us About Learning and Literacy. Second Edition","description":"James Paul Gee begins his classic book with \"I want to talk about video games--yes, even violent video games--and say some positive things about them.\" With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of \u003ci\u003eWhat Video Games Have to Teach Us About Learning and Literacy\u003c\/i\u003e, new games like \u003ci\u003eWorld of WarCraft\u003c\/i\u003e and \u003ci\u003eHalf Life 2\u003c\/i\u003e are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.","brand":"St. Martin's Publishing Group","offers":[{"title":"Default Title","offer_id":47124888813808,"sku":"9781466886421","price":12.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781466886421_p0.jpg?v=1763688415","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781466886421","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}