{"product_id":"9781484202623","title":"Learn SpriteBuilder for iOS Game Development","description":"\u003cp\u003eSpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In\u003ci\u003e Learn SpriteBuilder for iOS Game Development\u003c\/i\u003e, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.\u003c\/p\u003e\u003cp\u003eYou'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, \u003ci\u003eLearn SpriteBuilder for iOS Game Development\u003c\/i\u003e is exactly the book you need. \u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eWhat youll learn\u003cp\u003e• SpriteBuilder and Cocos2D v3 basics\u003c\/p\u003e\u003cp\u003e• How to design a parallax scrolling game scene\u003c\/p\u003e\u003cp\u003e• All about game physics in SpriteBuilder from simple animations to breakable joints and soft-body physics\u003c\/p\u003e\u003cp\u003e• Creating and combining visual effects\u003c\/p\u003e\u003cp\u003e• Designing menu screens with scroll views\u003c\/p\u003e\u003cp\u003e• Font management and localization for your game\u003c\/p\u003e\u003cp\u003e• How to incorporate audio assets in your game\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eWho this book is for      \u003cp\u003e     Game developers who have experience with iOS development but are new to SpriteBuilder. Some Cocos2d or Sprite Kit experience is helpful but not necessary.      \u003c\/p\u003e     Table of Contents\u003cp\u003e\u003cstrong\u003ePart I: Introducing SpriteBuilder and Cocos2D-iphone version 3\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eCh. 1: Introduction\u003c\/p\u003e\u003cp\u003eCh. 2: Laying the Groundwork\u003c\/p\u003e\u003cp\u003eCh. 3: Controlling and Scrolling\u003c\/p\u003e\u003cp\u003eCh. 4: Physics and Collisions\u003c\/p\u003e\u003cp\u003eCh. 5: Timelines and Triggers\u003c\/p\u003e\u003cp\u003eCh. 6: Menus and Popovers\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePart II: Getting Down to Business with SpriteBuilder\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eCh. 7: MainScene and GameState\u003c\/p\u003e\u003cp\u003eCh. 8: Selecting and Unlocking Levels\u003c\/p\u003e\u003cp\u003eCh. 9: Physics Joints\u003c\/p\u003e\u003cp\u003eCh. 10: Soft-Body Plastics\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePart III: Now You're a SpriteBuilder Pro!\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eCh. 11: Audio and Labels\u003c\/p\u003e\u003cp\u003eCh. 12: Visual Effects and Animations\u003c\/p\u003e\u003cp\u003eCh. 13: Porting to Android\u003c\/p\u003e\u003cp\u003eCh. 14: Debugging and Best Practices\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":47142096175344,"sku":"9781484202623","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781484202623_p0.jpg?v=1763632105","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781484202623","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}