{"product_id":"9781564843869","title":"Gamify Literacy: Boost Comprehension, Collaboration and Learning","description":"\u003cbr\u003eLiteracy is at the heart of education — and what better way to teach this important subject than through the motivational techniques built into gamification?   With \u003ci\u003eGamify Literacy\u003c\/i\u003e, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.   This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.   This book includes:  \u003cul\u003e\n\u003cli\u003eTips for implementing gaming techniques to engage and motivate students.\u003c\/li\u003e\n\u003cli\u003eFun and engaging design to complement a game-based approach to learning.\u003c\/li\u003e\n\u003cli\u003eExamples that can easily be modified for different grade levels.  \u003c\/li\u003e\n\u003c\/ul\u003e","brand":"International Society for Technology in Education","offers":[{"title":"Default Title","offer_id":47051041997040,"sku":"9781564843869","price":21.36,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781564843869_p0.jpg?v=1763787787","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781564843869","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}