{"product_id":"9781683922216","title":"Computer Graphics Programming in OpenGL with C++","description":"\u003cp\u003eThis book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a \u003ci\u003e4-color\u003c\/i\u003e,\u003cbr\u003e “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting,\u003cbr\u003e textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFeatures:\u003c\/b\u003e\u003c\/p\u003e\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e \u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCovers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC\/Windows and Macintosh.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIllustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIncludes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExplores practical examples for modeling, lighting and shadows\u003cbr\u003e (including soft shadows), terrain, and 3D materials such as wood and marble.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExplains how to optimize code for performance, and use modern development tools such as the \u003cem\u003eNVIDIA\u003c\/em\u003e\u003ci\u003e\u003csup\u003e®\u003c\/sup\u003e\u003c\/i\u003e\u003cbr\u003e \u003cem\u003eNsight\u003c\/em\u003e\u003ci\u003e\u003csup\u003e™\u003c\/sup\u003e\u003c\/i\u003e debugger.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIncludes companion files with all of the code, object models,\u003cbr\u003e figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Mercury Learning \u0026 Information","offers":[{"title":"Default Title","offer_id":47032439505136,"sku":"9781683922216","price":82.75,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781683922216_p0.jpg?v=1763702050","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781683922216","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}