{"product_id":"9781783288199","title":"OpenGL Game Development By Example","description":"\u003cp\u003e\u003cb\u003eDesign and code your own 2D and 3D games efficiently using OpenGL and C++\u003c\/b\u003e\u003c\/p\u003e\u003cb\u003eAbout This Book\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eCreate 2D and 3D games completely, through a series of end-to-end game projects\u003c\/li\u003e\n\u003cli\u003eLearn to render high performance 2D and 3D graphics using OpenGL\u003c\/li\u003e\n\u003cli\u003eImplement a rudimentary game engine using step-by-step code\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cp\u003eIf you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools.\u003c\/p\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eSet up your development environment in Visual Studio using OpenGL\u003c\/li\u003e\n\u003cli\u003eUse 2D and 3D coordinate systems\u003c\/li\u003e\n\u003cli\u003eImplement an input system to handle the mouse and the keyboard\u003c\/li\u003e\n\u003cli\u003eCreate a state machine to handle complex changes in the game\u003c\/li\u003e\n\u003cli\u003eLoad, display, and manipulate both 2D and 3D graphics\u003c\/li\u003e\n\u003cli\u003eImplement collision detection and basic physics\u003c\/li\u003e\n\u003cli\u003eDiscover the key components needed to complete a polished game\u003c\/li\u003e\n\u003cli\u003eHandle audio files and implement sound effects and music\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eIn Detail\u003c\/b\u003e\u003cp\u003eOpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life.\u003c\/p\u003e\u003cp\u003eThere is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.\u003c\/p\u003e\u003cp\u003eThe book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games-a 2D platform game called Roboracer 2D and a 3D first-person space shooter game-using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.\u003c\/p\u003e\u003cb\u003eStyle and approach\u003c\/b\u003e\u003cp\u003eAn easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.\u003c\/p\u003e","brand":"Packt Publishing, Limited","offers":[{"title":"Default Title","offer_id":47051431903472,"sku":"9781783288199","price":59.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781783288199_p0.jpg?v=1763723091","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781783288199","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}