{"product_id":"9781784393120","title":"Learning Unreal AI Programming","description":"\u003cp\u003e\u003cb\u003eCreate responsive and intelligent game AI using Blueprints in Unreal Engine 4\u003c\/b\u003e\u003c\/p\u003e\u003cb\u003eAbout This Book\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eUnderstand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement\u003c\/li\u003e\n\u003cli\u003eConfigure and debug Game AI logic using multiple methodologies\u003c\/li\u003e\n\u003cli\u003eBridge the gap between your knowledge and Game AI in Unreal Engine 4\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cp\u003eThis book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.\u003c\/p\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eUnderstand the fundamental components of Game AI within Unreal Engine 4\u003c\/li\u003e\n\u003cli\u003eSkillfully introduce Game AI within Unreal Engine 4\u003c\/li\u003e\n\u003cli\u003eConfigure, customize, and assign Navigation and AI components to your pawn\u003c\/li\u003e\n\u003cli\u003eCreate, debug, and analyze Game AI behavior\u003c\/li\u003e\n\u003cli\u003eDesign responsive Game AI using the Behavior Tree methodology\u003c\/li\u003e\n\u003cli\u003eCreate smart objects designed to interact with AI\u003c\/li\u003e\n\u003cli\u003eUtilize advanced AI features within your project to maximize the user experience\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eIn Detail\u003c\/b\u003e\u003cp\u003eUnreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.\u003c\/p\u003e\u003cb\u003eStyle and approach\u003c\/b\u003e\u003cp\u003eThis easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.\u003c\/p\u003e","brand":"Packt Publishing, Limited","offers":[{"title":"Default Title","offer_id":47065194987760,"sku":"9781784393120","price":34.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781784393120_p0.jpg?v=1763726126","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781784393120","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}