{"product_id":"9781785286803","title":"Unity Virtual Reality Projects","description":"\u003cp\u003e\u003cb\u003eExplore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbout This Book\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eLearn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps\u003c\/li\u003e\n\u003cli\u003eBuild various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR\u003c\/li\u003e\n\u003cli\u003eA project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cp\u003eIf you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCreate 3D scenes with Unity and Blender while learning about world space and scale\u003c\/li\u003e\n\u003cli\u003eBuild and run VR applications for consumer headsets including Oculus Rift and Google Cardboard\u003c\/li\u003e\n\u003cli\u003eBuild interactive environments with physics, gravity, animations, and lighting using the Unity engine\u003c\/li\u003e\n\u003cli\u003eExperiment with various user interface (UI) techniques that you can use in your VR applications\u003c\/li\u003e\n\u003cli\u003eImplement the first-person and third-person experiences that use only head motion gestures for input\u003c\/li\u003e\n\u003cli\u003eCreate animated walkthroughs, use 360-degree media, and build multi-user social VR experiences\u003c\/li\u003e\n\u003cli\u003eLearn about the technology and psychology of VR including rendering, performance and VR motion sickness\u003c\/li\u003e\n\u003cli\u003eGain introductory and advanced experience in Unity programming with the C# language\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eIn Detail\u003c\/b\u003e\u003cp\u003eWhat is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eUsing a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eYou will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eBy the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eSo, let's get to it!\u003c\/p\u003e\u003cp\u003e\u003cb\u003eStyle and approach\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eThis book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":47180645368048,"sku":"9781785286803","price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781785286803_p0.jpg?v=1763726614","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781785286803","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}