{"product_id":"9781785287718","title":"Mastering LibGDX Game Development","description":"\u003cp\u003e\u003cb\u003eLeverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbout This Book\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eLearn game architecture and design patterns with concrete examples using proper software engineering principles\u003c\/li\u003e\n\u003cli\u003eSave time and money with this handy reference guide for future game development with LibGDX\u003c\/li\u003e\n\u003cli\u003eDesign and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cp\u003eIf you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDevelop characters with stat attributes, player movement, animation, physics, and collision detection\u003c\/li\u003e\n\u003cli\u003eCreate interactive NPC characters with speech windows and build immersion via dialog trees\u003c\/li\u003e\n\u003cli\u003eBuild inventory management system UIs with drag and drop items to sell, buy, and equip\u003c\/li\u003e\n\u003cli\u003eDesign a quest system to expand out the content of your game\u003c\/li\u003e\n\u003cli\u003eForm interesting enemies with battle mechanics and spawn points\u003c\/li\u003e\n\u003cli\u003eDevise scripted cutscenes to add an element of story and drama\u003c\/li\u003e\n\u003cli\u003eDevelop save and load game profiles\u003c\/li\u003e\n\u003cli\u003eCreate special effects to give the game extra “juiciness” and polish, and help build the atmosphere\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eIn Detail\u003c\/b\u003e\u003cp\u003eLibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eStarting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eFirst, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eBy the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eStyle and approach\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eThis book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":47166811144432,"sku":"9781785287718","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781785287718_p0.jpg?v=1763727257","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781785287718","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}