{"product_id":"9781785884689","title":"Unreal Engine 4 Scripting with C++ Cookbook","description":"\u003cp\u003e\u003cb\u003eGet the best out of your games by scripting them using UE4\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbout This Book\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eA straightforward and easy-to-follow format\u003c\/li\u003e\n\u003cli\u003eA selection of the most important tasks and problems\u003c\/li\u003e\n\u003cli\u003eCarefully organized instructions to solve problems efficiently\u003c\/li\u003e\n\u003cli\u003eClear explanations of what you did\u003c\/li\u003e\n\u003cli\u003eSolutions that can be applied to solve real-world problems\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cp\u003eThis book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild function libraries (Blueprints) containing reusable code to reduce upkeep\u003c\/li\u003e\n\u003cli\u003eMove low-level functions from Blueprint into C++ to improve performance\u003c\/li\u003e\n\u003cli\u003eAbstract away complex implementation details to simplify designer workflows\u003c\/li\u003e\n\u003cli\u003eIncorporate existing libraries into your game to add extra functionality such as hardware integration\u003c\/li\u003e\n\u003cli\u003eImplement AI tasks and behaviors in Blueprints and C++\u003c\/li\u003e\n\u003cli\u003eGenerate data to control the appearance and content of UI elements\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eIn Detail\u003c\/b\u003e\u003cp\u003eUnreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eStyle and approach\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eA recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":47181295878384,"sku":"9781785884689","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781785884689_p0.jpg?v=1763728735","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781785884689","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}