{"product_id":"9781785888472","title":"GameMaker Programming By Example","description":"\u003cp\u003e\u003cb\u003eMaster the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbout This Book\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eRapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine\u003c\/li\u003e\n\u003cli\u003eComprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features.\u003c\/li\u003e\n\u003cli\u003eGo through step-by-step tutorials to design and develop unique games\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cp\u003eIf you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand the GameMaker: Studio interface and tools to quickly create the various assets used in your games\u003c\/li\u003e\n\u003cli\u003eTranslate some of the GameMaker: Studio drag and drop functions to the GameMaker language\u003c\/li\u003e\n\u003cli\u003eCreate games with random elements for exciting gameplay\u003c\/li\u003e\n\u003cli\u003eUse the basic GameMaker file I\/O and encryption systems\u003c\/li\u003e\n\u003cli\u003eUtilize the GameMaker networking functions to create multiplayer games\u003c\/li\u003e\n\u003cli\u003eGive AI routines to your enemies to make challenging gameplay\u003c\/li\u003e\n\u003cli\u003eCreate particle systems to give your game exciting graphics\u003c\/li\u003e\n\u003cli\u003eUnderstand the various debugging techniques available in GameMaker: Studio\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eIn Detail\u003c\/b\u003e\u003cp\u003eThis book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eWe continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I\/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eStyle and approach\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eA This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":47131335622896,"sku":"9781785888472","price":35.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781785888472_p0.jpg?v=1763729346","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781785888472","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}