{"product_id":"9781786460301","title":"Buildbox 2.x Game Development","description":"\u003cp\u003e\u003cb\u003eBuild rich, high production value mobile games and distribute them across different platforms with Buildbox\u003c\/b\u003e\u003c\/p\u003e\u003ch2\u003eAbout This Book\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eCreate captivating 2D \u0026amp; 2.5D (isometric) video games for all platforms\u003c\/li\u003e\n\u003cli\u003eLeverage Buildbox to monetize and prepare your games for distribution\u003c\/li\u003e\n\u003cli\u003eThis stepbystep tutorial will get you generating complex and media rich games with no coding experience\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWho This Book Is For\u003c\/h2\u003e\u003cp\u003eThis book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required.\u003c\/p\u003e\u003ch2\u003eWhat You Will Learn\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eCreate the illusion of a 3D background in your game using parallax\u003c\/li\u003e\n\u003cli\u003eAdd advanced controls and obstacles to our first world\u003c\/li\u003e\n\u003cli\u003eDevelop assets (graphic and audio) for the Buildbox engine\u003c\/li\u003e\n\u003cli\u003eDesign games based on the capabilities and limitations of Buildbox and their target platforms\u003c\/li\u003e\n\u003cli\u003eCompile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store\u003c\/li\u003e\n\u003cli\u003eOptimize your games to get the absolute best quality within platform restrictions\u003c\/li\u003e\n\u003cli\u003eConquer common issues experienced with Buildbox development\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eIn Detail\u003c\/h2\u003e\u003cp\u003eBuildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.\u003c\/p\u003e\u003cp\u003eUsing an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter.\u003c\/p\u003e\u003cp\u003eLater on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and ingame rewards.\u003c\/p\u003e\u003cp\u003eLastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.\u003c\/p\u003e\u003ch2\u003eStyle and approach\u003c\/h2\u003e\u003cp\u003eThis book follows a tutorialbased approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":48302411972848,"sku":"9781786460301","price":44.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781786460301_p0.jpg?v=1764111855","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781786460301","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}