{"product_id":"9781849516891","title":"OpenSceneGraph 3 Cookbook","description":"\u003cb\u003eIn Detail\u003c\/b\u003e\u003cp\u003eOpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With exactly 100 recipes, it will enrich your experience and take you to the next level.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eOpenSceneGraph 3 Cookbook\u003c\/i\u003e will escort you into the world of real-time 3D development with OpenSceneGraph, the world famous 3D graphics engine. The book assumes that you are already familiar with some basic concepts, and provides 100 vivid recipes to demonstrate how to utilize the API flexibly and how to implement some practical aspects.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eOpenSceneGraph 3 Cookbook\u003c\/i\u003e gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eApproach\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eThis is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho this book is for\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eYou should be familiar with the basic concepts of the OpenSceneGraph API and should be able to write simple programs. Some OpenGL and math knowledge will help a lot, too.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":47158774857968,"sku":"9781849516891","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9781849516891_p0.jpg?v=1763752105","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9781849516891","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}