{"product_id":"9783035800135","title":"Computer Game Worlds","description":"\u003cbr\u003eComputer games have become ubiquitous in today’s society. Many scholars have speculated on the reasons for their massive success. Yet we haven’t considered the most basic questions: Why do computer games exist? What specific circumstances led to the creation of this entirely new type of game? What sorts of knowledge facilitated the requisite technological and institutional transformations?\u003cp\u003eWith \u003ci\u003eComputer Game Worlds\u003c\/i\u003e, Claus Pias sets out to answer these questions. Tracing computer games from their earliest forms to the unstoppable commercial and cultural phenomena they have become today, Pias then provides a careful epistemological reconstruction of the process of playing games, both \u003ci\u003eat \u003c\/i\u003ecomputers and \u003ci\u003eby\u003c\/i\u003e computers themselves. The book makes a valuable theoretical contribution to the ongoing discussion about computer games.\u003c\/p\u003e\u003cp\u003e \u003c\/p\u003e","brand":"Diaphanes","offers":[{"title":"Default Title","offer_id":47050561683696,"sku":"9783035800135","price":50.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0737\/7593\/9824\/files\/9783035800135_p0.jpg?v=1763712469","url":"https:\/\/shop-qa.barnesandnoble.com\/products\/9783035800135","provider":"Barnes \u0026 Noble (DEV)","version":"1.0","type":"link"}