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Club Lighthouse Publishing

Adventurer: Sailing Problem

Adventurer: Sailing Problem

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James Aquila has returned from the Pannar controlled world. The money that he earned from, the Keegor by defeating the Pannar is now being used to grow his Merchant Adventurers business.

One day, another job assignment from the Keegor for him comes out of the Keegor space travel device when it's powered on.



It seems that there are two civilizations battling for supremacy on a planet. The Porvar are losing to the Estarole and the Keegor want the Porvar to win. Ensuring that the Porvar win, is James Aquila's assignment.

The problem is that the Estarole have a large fleet if very powerful warships and they are operating as pirates, to strange the trade of Porvar.

The Keegor are much more intelligent than James Aquila, but James is smarter. He comes up with a tactic that will defeat the Estarole. However, the tactic will require advanced technology. James says, "Magic, not advanced technology."

James manages to sell his solution off to the Keegor and the adventure begins.

While the Keegor can't use advanced technology on a primitive planet, 'magic' is acceptable. James uses 'magic' to defeat Estarole men o' war that are conducting piracy against Porvar shipping.

Then James leads a raid against a port that's supplying the Estarole. During the raid, he discovers that another advanced civilization is also a player on the planet.

The Keegor don't want to discuss the idea that another advanced civilization might be involved.

With the Estarole reeling in defeat, James then leads a fleet of Porvar ships that 'discover' a new world to the West. The new western colonies will quickly grow Porvar to a size and trade position too large for Estarole to conquer. However, James become involved with a very pretty woman, also from Earth, but working for the Keegor's rivals.

James then leads a pirate raid against Estarole ships along the spice trade routes. Unfortunately, a hurricane hits, during the raid and the very survival of James' ship is in question.

Non-stop adventure in a world five or so centuries behind Earth…
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