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CGschool (Formerly 3DATS)
Chapter 12 - Rigging (3ds Max 2010 Architectural Visualization)
Chapter 12 - Rigging (3ds Max 2010 Architectural Visualization)
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The two types of rigging—mechanical and character rigging—use different approaches. Mechanical rigging is appropriate for machinery with multiple rigid parts linked together. It uses bones, IK chains and control objects. Character rigging, for animating a flexible skin, uses the Biped tool and the Skin modifier.
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