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DUO Publications & Documentation R&D
Greg's Short Story Library Science Fiction Volume 2
Greg's Short Story Library Science Fiction Volume 2
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There are five science fiction short stories in this book, and each of them is designed to be to provide a good, short read in the genre. The aim of this book is to entertain those of you who enjoy reading what might have been or could be and maintain a literary quality of writing and presentation. There are also five interior covers, each designed, created and produced, with artistry, by Greg himself. As an artist, he would have it no other way.
The first story, How To Live A Million Years And What To Do With Them, is for those of you who have a zest for adventure, but don't want to be noticed and might want to go into the intelligence side of the planetary foreign services...particularly that which is multi-dimensional. A bright and curious 12 year old girl who adores her nondescript grandfather is struck one day with a searing question on what it is he actually does for a living, all those floors up under the glass dome of their huge house. What does he do and just how far can one actually go in a foreign service that is multi-dimensional and time-warped? Find out in this intimate and revealing exchange involving deep facts and principals as well as a shared Mounds bar.
The second story, Thimple Themes, takes a look at the problem with an aging extraterrestrial population with too many old people who, remarkably in a single "pop!" immediately convert into infants, babies who need tending. With a fleet of old Tolites all about to "Pop!" and not being welcome on Earth because it would double the population, the Thimple family comes up with a solution, just as Urlop goes "Pop!" Does it work? Is there hope? Maybe, but now they have to take care of the first of many babies, but first, everyone needs a good night's sleep.
The third story, Techticles, moves the current interest in bloody computer games to a new level with actual combat, not computerized simulation. Everything seems to get old after a while, doesn't it? Truer words were never spoken when it comes to real or simulated warfare. See for yourself when you read this story.
The fourth story, Timers, views the habits and proclivities of an alien placed on this planet whose favorite pastime deals with units of time. Is she the only one of her kind to be on Earth? If not, where is everyone else, and why is she here? What does time mean to her, and to the inhabitants of this planet? Want to know? Spend a few moments reading this story. It will tell all in good time.
The fifth story, The Zetabaker, looks at the future of assisted suicide, euthanasia, "a good death," through the eyes of a terminally ill young man and correspondingly through the eyes of his family watching his expressions and attempts to smile reassuringly from within the Zetabaker enclosure. One push of the button and there will be a bright light and Jasper will immediately be painlessly turned to dust, and he is sure this is going to happen, but that's only half of what happens. Join Jasper and find out what the second half of the process brings. When is it over, is it really over? Read on.
The first story, How To Live A Million Years And What To Do With Them, is for those of you who have a zest for adventure, but don't want to be noticed and might want to go into the intelligence side of the planetary foreign services...particularly that which is multi-dimensional. A bright and curious 12 year old girl who adores her nondescript grandfather is struck one day with a searing question on what it is he actually does for a living, all those floors up under the glass dome of their huge house. What does he do and just how far can one actually go in a foreign service that is multi-dimensional and time-warped? Find out in this intimate and revealing exchange involving deep facts and principals as well as a shared Mounds bar.
The second story, Thimple Themes, takes a look at the problem with an aging extraterrestrial population with too many old people who, remarkably in a single "pop!" immediately convert into infants, babies who need tending. With a fleet of old Tolites all about to "Pop!" and not being welcome on Earth because it would double the population, the Thimple family comes up with a solution, just as Urlop goes "Pop!" Does it work? Is there hope? Maybe, but now they have to take care of the first of many babies, but first, everyone needs a good night's sleep.
The third story, Techticles, moves the current interest in bloody computer games to a new level with actual combat, not computerized simulation. Everything seems to get old after a while, doesn't it? Truer words were never spoken when it comes to real or simulated warfare. See for yourself when you read this story.
The fourth story, Timers, views the habits and proclivities of an alien placed on this planet whose favorite pastime deals with units of time. Is she the only one of her kind to be on Earth? If not, where is everyone else, and why is she here? What does time mean to her, and to the inhabitants of this planet? Want to know? Spend a few moments reading this story. It will tell all in good time.
The fifth story, The Zetabaker, looks at the future of assisted suicide, euthanasia, "a good death," through the eyes of a terminally ill young man and correspondingly through the eyes of his family watching his expressions and attempts to smile reassuringly from within the Zetabaker enclosure. One push of the button and there will be a bright light and Jasper will immediately be painlessly turned to dust, and he is sure this is going to happen, but that's only half of what happens. Join Jasper and find out what the second half of the process brings. When is it over, is it really over? Read on.
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