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Kari Gregg

Act One: Safe Travels

Act One: Safe Travels

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Becket built his life around unbelief in the magic Theo, his uncle and guardian, had devoted his all to...until Theo vanished. Grief-stricken, Becket followed Theo's clues, sending him through a stone grid to Ket. With no magical ability, Becket must find Theo in a land where dragons roam the lowlands and magic evolved in men and women who aren't apex predators and have settled in high aeries to survive.

Locating his uncle, however, is the easy part. Becket is a bibelot – non-magical. And Theo is recovering from a wild magic storm that hit his expedition to the lowlands. He can't control his power.

They can't go home.

Elders will permit a second expedition and Theo's sole hope of obtaining frequency stone to stabilize his magic, but only if he allows seers to scry Becket's sentinel first. Too bad the protector scried for Becket is Theo's rival in this strange otherworld, another caster named Kellan Fik. And Kellan knows Theo and Becket aren't what they seem.

Handfasting his enemy may be Becket's best and only chance.
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