O'Reilly Media, Incorporated
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
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This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.
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