Mercury Learning & Information
Computer Graphics Programming in OpenGL with Java
Computer Graphics Programming in OpenGL with Java
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eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
For instructions on running NVIDIA Nsight with JOGL, click here: http://athena.ecs.csus.edu/~gordonvs/night.html
Features:
* Covers OpenGL 4.0+ shader programming using Java.
* Includes companion files with code, images from the book, and more
* Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided.
* Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
* Underlying OpenGL C calls are always exposed – the reader learns them.
NOTE: Instructions for MAC users are available by writing info@merclearning.com
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