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Packt Publishing

3D Graphics with XNA Game Studio 4.0

3D Graphics with XNA Game Studio 4.0

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This step-by-step tutorial book is mainly for readers familiar with object-oriented programming and C# who are interested in taking the 3D graphics of their XNA games to the next level. It is useful learning material for those who are new to graphics and for those who want to expand their toolset. It can also be used by game developers as an implementation guide or reference for effects or techniques they are already familiar with. It can be read from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing camera models, special effects, and so on. The chapters are filled with illustrations, screenshots, and example code, and each is based around the creation of one or more example projects. In the first chapter you will create a framework that is used and improved upon in the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models, and more.
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