FTL Publications
Game of Royals
Game of Royals
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An odd mixture of alternate worlds and cultural experimentation, told entirely from the viewpoint of the medieval world being experimented upon, [this novel] is the late L. A. Taylor's longest and best novel. Both the heroine and her world are fully and vividly realized, not to mention interesting, even fascinating at times. For those who enjoyed Cat's Paw, her offbeat, hard-to-classify novel about magic that isn't really magic, [this novel] is a "must read." -Gene DeWeese, Midwest Book Review
[This novel] is intricately structured: chapters 1-13 are split-level, one part telling "current" events, as the indentured servant Lilz brings her selfish mistress Fenne news of a death that makes it possible for Fenne to divorce her first husband and re-marry, and the other part telling the events that led up to the death. When past catches up with present, the narrative continues with a not-dunnit murder mystery, a double riddle of getting Fenne acquitted of murder without letting her save herself by accusing Lilz. (It will be obvious to the reader that Lilz is not guilty. The actual question of who-dunnit is interesting, but the narrative concentrates on the less usual question of how to win acquittal.) The murder and the society are based on a model from a period rarely used in either fantasy or sf: the Overbury Murder Case from the reign of James I, in the early 17th century. Lilz's Kinland is similar to James's England, but much changed from our world by magic powers (or what they take to be magic powers) inherited by the kings. The novel is fascinating on all these levels-as a murder mystery, as historical, and as f/sf alternate-world. -Ruth Berman, Mythprint
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